The Blender Headquarters

                    In 2007 Blender Foundation chairman Ton Roosendaal established the “Blender Institute” following the overwhelming success of “Elephants Dream”, the world’s first open movie project.?This is now the permanent office and studio to more efficiently organize the Blender Foundation goals, but especially to coordinate and facilitate Open Projects related to 3D movies, games or visual effects.

                    The company currently employs 15 full time people. The new office in Amsterdam houses offices for?administration, developers, a store, a render farm and test lab, a class room, space for workshops/sprints and a large studio artists to work animation film productions.

                    Visitors are always welcome for a short tour on working days between 10-18h. Don’t expect more than 5 minutes though, we have work to do! Want to bring a gift? We collect fridge magnets, bring one from your local town (or politicians). The uglier the better.
                    Here is a Google map how to walk from metro station “Noord” to our place.

                    Contact details

                    Blender
                    Buikslotermeerplein 161
                    1025 ET Amsterdam
                    the Netherlands

                    Director: Ton Roosendaal
                    Administration: Anja Vugts-Verstappen

                    Chamber of Commerce: 34276786
                    Tax (VAT/BTW):? NL818152011B01

                    Bank: ING Bank
                    Bijlmerdreef 109
                    1102 BW Amsterdam, the Netherlands
                    Account #: 52 96 212
                    IBAN: NL22 INGB 0005296212
                    BIC/Swift code: INGB NL2A

                    Paypal: ton(at)blender(dot)org

                    Contact: institute(at)blender(dot)org

                    Open Projects and Co-development Business

                    The term Open Project means that the end result and creation process will be published under an open license, free for everyone to redistribute, reuse, remix or publish. Typically we’ll use the Creative Commons (attribution required)?license for it.

                    Open projects (at least the parts created by the Blender Institute) will be created using free and open source software.

                    Since we don’t claim income from licensing or royalty, each project has to get financed in advance. A combination of these different components can be used:

                    1. Blender Cloud, an innovative subscription based crowd funding platform. This is currently the main income for Blender Institute.
                    2. Blender Foundation grants, blender.org campaigns, donations, etc.
                    3. Subsidy (Culture funds, EU, Government…).
                    4. Corporate sponsoring and income from third party cooperation. Companies can enjoy the immediate benefits of having rights-free content.

                    An increasing income source are Co Development projects with other companies or studios. We will hire or involve the developers for topics that align well with the Blender roadmap *and* benefit the contractor well. Such agreements can have milestones and deliverables. Only projects that involve 3 or more months of work will be taken in consideration.

                    Current project

                    In the past 12 years, we’ve realized twelve open projects.

                    Currently we work on Blender Cloud content (short films, training) and Cloud Services (production and render management).

                    Blender Animation Studio

                    To further explore open source production software, producer Ton Roosendaal has expanded the Institute’s studio activities aiming at independent production of feature animation films.

                    Agent 327 will be the first official Blender Animation Studio production, aimed at commercial distribution.

                    This project is currently in development.

                    Agent 327

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